Post by PHARAOH LEAP on Jun 30, 2014 2:48:34 GMT -6
it appears you've made it out of the meteor explosion and made it onto your personal planet. congratulations! we welcome you to the medium! here, things will all start falling into place. be sure to converse with the locals, but beware of the new enemies that will challenge you along each step of the way.
❝ PERSONAL PLAYER PLANETS ❞ | ▼ |
THE MEDIUM
One of the major points of SBURB – the major point of SBURB when starting out – is to enter a place known as the Medium, pass through The Seven Gates, and arrive at Skaia that the Medium's center. The Medium itself is part of the Incipisphere, the dimension that players are teleported into through SBURB, and houses each player's personal planet, as well as the aforementioned Skaia. Derse and Prospit are also located just outside and deep within respectively. The player begins their journey through the Medium after being transported onto a planet tailored to suit their aspect, as well as their personality.
Personal planets are littered with puzzles and challenges meant to be completed or solved by the player who starts there, as well as many underlings to battle and creatures called consorts and denizens. Each player is typically given one important side quest that they must figure out and complete involving the struggles on their planet. Each planet's name is set up in the format of “Land of ___ and ___”, one word dealing with the feel of the land, another dealing with the quest, and at least one dealing with the player's aspect. This guide is incredibly helpful for coming up with planet names, quests, and the like, but you are not required to use it when coming up with the specifics for the planet your character will be sent to.
A player will typically go though each planet in a session to make it through The Seven Gates, spirographic-looking objects high up in the sky that will either send the player to a different part of their planet, another planet, or Skaia depending on which gate it is they are passing through.
CONSORTS
Consorts are reptilian or amphibious locals on each planet, a separate species dominating each planet uniquely. Generally idiotic by nature, consorts are either helpful with, hurtful to, or completely uninvolved with the player and the tasks they must complete on their planet. They typically have their own little religions based on things found on a player's planet, as well as worshiping the Genesis Frog alongside Prospit. Dersites tend to dislike them for this reason. A few will find their way to a player's alchemizer when he or she is absent and alchemize bed sheets in mass numbers, which they will then redistribute amongst their peers for profit. Dirty little buggers.
DENIZENS
Denizens are NPCs – much like like the consorts – that appear on a player's personal planet. However, there is only one denizen, often named after Greek mythological creatures, that are commonly referred to as the planet's final boss. They hoard an immense amount of grist, supposedly for Ultimate Alchemy – creation of the Genesis Frog and the ultimate point of the game – although their main point in the game is not to defeat them, but to bargain with them when they give the player The Choice. The Choice differs depending on the player and the circumstances of the session, but it always deals with facing one's mortality. Choosing what is right over the possibility of one's own death. Listening and making a choice in The Choice is not necessary for game competition, but helps quicken imperative process, such as The Ultimate Alchemy.
They speak in a tongue only understandable by their given player – not even two players with the same denizen can understand what the other session's denizen says. In addition, players of the same aspect are assigned different copies of the same denizen. Each denizen created and controls the underlings under hushed commission by agents on Derse, and are therefor the cause of most problems on the player's personal planet.