Post by PHARAOH LEAP on Jun 30, 2014 2:24:35 GMT -6
a helpful guide to help you not fail in your session, as well as acquire helpful items along the way. please consult your phernalia on the main menu to access these items and dispense them into your client player's home.
❝ ALCHEMIZING ❞ | ▼ |
In SBURB, alchemizing is the idea of combining objects by adding or subtracting traits of one to another and gaining hopefully beneficial results through an improved object. Alchemizing is carried out by a series of objects, most of which are game provided, and is also a crucial part in the beginning legs in the game. Without alchemizing, the player would be unable to escape Earth and would be met with a fiery doom.
A sylladex is a personal inventory that is implied to exist outside of SBURB, but is rather helpful – necessary, even – for certain game activities. The sylladex stores physical items in a not-so-physical plain. It is as convenient as it is confusing, truly, seeing as you can store any number of large objects without having to carry or even look at them. How a character stores and retrieves items depends on their Captchalogue Modus; the most basic modus being array, which is simply putting in and taking out objects. Others include having to play a game of memory, finding matching pairs of the object in order to retrieve it, or the Stack Modus, which functions in a first-in-first-out inventory, only the first item put into the sylladex being accessible to the player. Sylladexes store items using captchalogue cards. Once an item has been store in a card, it's unique code can be located on its back-side. It is these codes that make alchemizing possible, as well as four massive objects supplied by the game.
The Cruxtruder is a massive square object, decorated with a cylinder at the top and a timer on its sides. The Cruxtruder's primary function is to dispense Cruxite dowels, cylindrical objects that can be carved and scanned to produce items. The amount of Cruxite dowels it contains is unlimited. In addition, before entering the Medium, the machine counts down the seconds to when a player's meteor will crash land into their home. Seeing as the timer starts when the client or server opens the machine's lid to dispense its content, many players confuse it with being the force that causes the meteor. This is not the case, however – it only warns of how long one has left.
The Punch Designix is a machine that is only accessible to the player post-Medium entry. It can punch a series of holes corresponding with an inserted code onto a captchalogue card; the code that determines the series of holes is the code for the item that the card – with the help of a Cruxite dowel and the following two machines – can create at only the expense of grist. By adding or subtracting the holes of one card to another, the player can combine two different objects in two different ways, sometimes creating something mundane, and other times making something incredibly useful. The Pre-punched card is, as the name implies, a pre-punched captchalogue card that is supplied by the game pre-Medium entry. It codes for the client player's “entry object”, an object that changes depending on the player that offers the only means off Earth and into the Medium.
The Totem Lathe reads the holes of a punched card and, given you have an uncarved dowel of Cruxite, will carve into the dowel in a series of unique grooves. The Cruxite dowel in it's original form with only create a “perfectly generic object”, so it is imperative to carve it using this machine in order to specify the type of object you wish to make.
Lastly, the Alchemiter is the most important part of alchemizing. By setting a Cruxite dowel on it's small podium, carved or no, it will read the contours of the dowel and determine what object it is to make from that. Should you have enough grist to create whatever the machine determines you are trying to make, the object will appear out of thin air on the object's platform and will be your's for the taking. This is the machine that produces the object necessary to enter the Medium and escape certain doom.
Characters, after deploying all of the necessary machines once inside the Medium, are free to alchemize whatever they so choose. Minor things will be free of charge – a spiffy new outfit, a computer that doubles up as eye wear, et cetera, et cetera – whereas weapons will cost grist earned through posting and battling depending on their strength. The player may choose what they would like to combine with what, but will not be able to choose the result. Our site Alchemizer, Cheddartot, will come up with a result for stacking and double punching the objects, and the player will have to add them to their sylladex. Should it be a weapon, the Alchemizer will again determine the results, but will also determine how strong it is on a five tier ranking system and charge the player accordingly. Keep in mind that, while creating weapons, a player can only use the type of weapon specified by their Strife Specibus. A player with a Bladekind Specibus should not attempt to make a gun for a weapon, seeing as they would be unable to use it, anyway. You do start out with a tier one weapon, the weapon in its base form, so if you're using hammerkind, your character will start with a hammer to wield.
Also note that the player can only use grist that they have accumulated; you cannot borrow some from your character in another session, or a guardian, exile, or sprite you may be playing. The only exception to this is that they may use the grist earned by the guardian, exile, or sprite assigned to them, seeing as none of the three have any use for the grist. If you are borrowing grist from one of your character extras, make sure to specify who and how much you are borrowing from.
Once your character has entered the medium, you may start a thread that specifies it is an alchemizing thread on the planet's sub-board. From there, you'll post what you'd like to combine at any time and the Alchemizer will tell you your results as a reply.
A sylladex is a personal inventory that is implied to exist outside of SBURB, but is rather helpful – necessary, even – for certain game activities. The sylladex stores physical items in a not-so-physical plain. It is as convenient as it is confusing, truly, seeing as you can store any number of large objects without having to carry or even look at them. How a character stores and retrieves items depends on their Captchalogue Modus; the most basic modus being array, which is simply putting in and taking out objects. Others include having to play a game of memory, finding matching pairs of the object in order to retrieve it, or the Stack Modus, which functions in a first-in-first-out inventory, only the first item put into the sylladex being accessible to the player. Sylladexes store items using captchalogue cards. Once an item has been store in a card, it's unique code can be located on its back-side. It is these codes that make alchemizing possible, as well as four massive objects supplied by the game.
The Cruxtruder is a massive square object, decorated with a cylinder at the top and a timer on its sides. The Cruxtruder's primary function is to dispense Cruxite dowels, cylindrical objects that can be carved and scanned to produce items. The amount of Cruxite dowels it contains is unlimited. In addition, before entering the Medium, the machine counts down the seconds to when a player's meteor will crash land into their home. Seeing as the timer starts when the client or server opens the machine's lid to dispense its content, many players confuse it with being the force that causes the meteor. This is not the case, however – it only warns of how long one has left.
The Punch Designix is a machine that is only accessible to the player post-Medium entry. It can punch a series of holes corresponding with an inserted code onto a captchalogue card; the code that determines the series of holes is the code for the item that the card – with the help of a Cruxite dowel and the following two machines – can create at only the expense of grist. By adding or subtracting the holes of one card to another, the player can combine two different objects in two different ways, sometimes creating something mundane, and other times making something incredibly useful. The Pre-punched card is, as the name implies, a pre-punched captchalogue card that is supplied by the game pre-Medium entry. It codes for the client player's “entry object”, an object that changes depending on the player that offers the only means off Earth and into the Medium.
The Totem Lathe reads the holes of a punched card and, given you have an uncarved dowel of Cruxite, will carve into the dowel in a series of unique grooves. The Cruxite dowel in it's original form with only create a “perfectly generic object”, so it is imperative to carve it using this machine in order to specify the type of object you wish to make.
Lastly, the Alchemiter is the most important part of alchemizing. By setting a Cruxite dowel on it's small podium, carved or no, it will read the contours of the dowel and determine what object it is to make from that. Should you have enough grist to create whatever the machine determines you are trying to make, the object will appear out of thin air on the object's platform and will be your's for the taking. This is the machine that produces the object necessary to enter the Medium and escape certain doom.
Characters, after deploying all of the necessary machines once inside the Medium, are free to alchemize whatever they so choose. Minor things will be free of charge – a spiffy new outfit, a computer that doubles up as eye wear, et cetera, et cetera – whereas weapons will cost grist earned through posting and battling depending on their strength. The player may choose what they would like to combine with what, but will not be able to choose the result. Our site Alchemizer, Cheddartot, will come up with a result for stacking and double punching the objects, and the player will have to add them to their sylladex. Should it be a weapon, the Alchemizer will again determine the results, but will also determine how strong it is on a five tier ranking system and charge the player accordingly. Keep in mind that, while creating weapons, a player can only use the type of weapon specified by their Strife Specibus. A player with a Bladekind Specibus should not attempt to make a gun for a weapon, seeing as they would be unable to use it, anyway. You do start out with a tier one weapon, the weapon in its base form, so if you're using hammerkind, your character will start with a hammer to wield.
Tier one weapons – the weapon in it's most basic form; a hammer, a sword, a rifle, et cetera – cost 25 grist, equivalent to the amount of grist earned by posting one post.
Tier two weapons – minor upgrades of the basic weapon, such as the “Pogo Hammer” – cost 100 grist.
Tier three – larger weapons, much stronger than the tier below it it, but significantly weaker than the legendary weapons; weapons like the “Telescopic Sassacrusher”, if you will – weapons cost 200 grist.
Tier four weapons – or legendary weapons, such as the “Warhammer of Zillyhoo” – are usually acquired through alternate means than alchemizing, such as being gifted by the denizen or being stumbled upon in some hard-to-reach place. However, if you can get away with combining the right items, you can make one for 500 grist.
Tier five weapons – weapons that have have been alchemized with a legendary weapon at some point for better result, such as “Pop-amatic Vrillyhoo Hammer” - cost 1000 grist.
Also note that the player can only use grist that they have accumulated; you cannot borrow some from your character in another session, or a guardian, exile, or sprite you may be playing. The only exception to this is that they may use the grist earned by the guardian, exile, or sprite assigned to them, seeing as none of the three have any use for the grist. If you are borrowing grist from one of your character extras, make sure to specify who and how much you are borrowing from.
Once your character has entered the medium, you may start a thread that specifies it is an alchemizing thread on the planet's sub-board. From there, you'll post what you'd like to combine at any time and the Alchemizer will tell you your results as a reply.