Post by PHARAOH LEAP on Jun 30, 2014 2:24:12 GMT -6
you weren't expecting the game to have enemies, you say? the beginning was so slow that you weren't expecting to get jumped by a monster in your own home? "gamers" these days: unprepared, to say the very least.
❝ ENEMY ENCOUNTERS ❞ | ▼ |
Once inside the Medium – which is to say, after your character has escaped the meteor by teleporting their home off Earth – the aforementioned character will come into contact with monsters known as underlings, five species of creatures created by a planet's denizen on commission from the agents on Derse. While there are possibly a great number more of these species, we will only deal with five types of underlings: imps, liches, basilisks, ogres, and giclopses. Each species may can any number of abilities based on Kernalsprite prototyping pre-entry, making them stronger with each new player that enters the Medium, although what traits they inherit is randomized depending on the underling. As such, many look and behave uniquely. Once defeated, they drop a sum of grist, as well as as Vitality Gel cubes and possibly additional remains. The remains are virtually worthless, however, and Vitality Gel is used to increase a character's health – something that will not be accounted for here. As such, only the grist really matters in the end.
Seeing as there are five breeds of underlings, all of varying strength, the simplest way to organize their strength is through tiers. Imps are the first and most common underlings, as well as the weakest. They would be at the lowest tier. Liches would be one step above them, then basilisks, ogres, and giclopses, all ranked on a five tier scale. So:
Enemy encounters will be carried out in mod threads. These are important for harvesting Grist. While you get a good amount of grist per any post, even just one slain imp doubles the amount earned, and in order to get high tier items and fraymotifs so you have a chance at beating the end game bosses, it's important to keep up with mod threads of this nature. Simply post a thread on any planet in the Medium that you may happen to be on, specify which tier of monster you are willing to face, and enjoy going back and forth with a moderator in order to “roll in the dough”.
So how to battles actually work? There's no health, as I mentioned earlier, nor is there any form of stat or leveling. As such, they're carried out by two different factors: creativity, and weapon tiers. More on weapon tiers can be found in the Alchemizing thread. However, before we get to that, let me elaborate on the creativity portion. It's not so much about how good you are of a writer of coming up with creative ideas, as it is using logic and coming up with remotely interesting posts. At it's core, how you fair pretty much depends on your weapon. When writing your mod posts, though, remember this – even if your tier one item can kill an imp in one post, your character fresh off Earth isn't going to be a battle hardened master. Er, well, probably not. Let them struggle. Let them get scratched by a liche or nearly eaten alive by a basilisk every so often. Unless you specifically ask for it, your character cannot die in a mod thread – faint from exhaustion at most – so these sorts of things will have no negative repercussions in the end, and will make threads seem more interesting.
How long it takes to defeat an enemy is based on the enemy's tier and the weapon you are equipped with's tier. If the weapon's tier is equal to that or higher than the underling, it will take one post to defeat it. If it is one tier below the underling's, two posts. Two below equals three posts, and so on, so forth. Drops are also decided by tier. Imps drop 25 grist, liches drop 50, basilisks drop 100, ogres drop 200, and giclopses drop 500.
End game bosses are a much different story, however. If your character chooses to ignore their denizen's offer of The Choice and attempt to kill them for insane amounts of Grist – 10,000, to be precise – you must be using a tier 5 weapon and at least one fraymotif. Otherwise, if you jump headfirst into battle, your denizen will kill you, and we can't one hundred percent guarentee you'll get to go God Tier because of it. As for the Black King and Queen? We'll deal with those when we get to them. Know, however, that powerful weapons and fraymotifs will be highly desirable when those bridges are to be crossed.
Seeing as there are five breeds of underlings, all of varying strength, the simplest way to organize their strength is through tiers. Imps are the first and most common underlings, as well as the weakest. They would be at the lowest tier. Liches would be one step above them, then basilisks, ogres, and giclopses, all ranked on a five tier scale. So:
Tier 1;; Imps
Tier 2;; Liches
Tier 3;; Basilisks
Tier 4;; Ogres
Tier 5;; Giclopses
Enemy encounters will be carried out in mod threads. These are important for harvesting Grist. While you get a good amount of grist per any post, even just one slain imp doubles the amount earned, and in order to get high tier items and fraymotifs so you have a chance at beating the end game bosses, it's important to keep up with mod threads of this nature. Simply post a thread on any planet in the Medium that you may happen to be on, specify which tier of monster you are willing to face, and enjoy going back and forth with a moderator in order to “roll in the dough”.
So how to battles actually work? There's no health, as I mentioned earlier, nor is there any form of stat or leveling. As such, they're carried out by two different factors: creativity, and weapon tiers. More on weapon tiers can be found in the Alchemizing thread. However, before we get to that, let me elaborate on the creativity portion. It's not so much about how good you are of a writer of coming up with creative ideas, as it is using logic and coming up with remotely interesting posts. At it's core, how you fair pretty much depends on your weapon. When writing your mod posts, though, remember this – even if your tier one item can kill an imp in one post, your character fresh off Earth isn't going to be a battle hardened master. Er, well, probably not. Let them struggle. Let them get scratched by a liche or nearly eaten alive by a basilisk every so often. Unless you specifically ask for it, your character cannot die in a mod thread – faint from exhaustion at most – so these sorts of things will have no negative repercussions in the end, and will make threads seem more interesting.
How long it takes to defeat an enemy is based on the enemy's tier and the weapon you are equipped with's tier. If the weapon's tier is equal to that or higher than the underling, it will take one post to defeat it. If it is one tier below the underling's, two posts. Two below equals three posts, and so on, so forth. Drops are also decided by tier. Imps drop 25 grist, liches drop 50, basilisks drop 100, ogres drop 200, and giclopses drop 500.
End game bosses are a much different story, however. If your character chooses to ignore their denizen's offer of The Choice and attempt to kill them for insane amounts of Grist – 10,000, to be precise – you must be using a tier 5 weapon and at least one fraymotif. Otherwise, if you jump headfirst into battle, your denizen will kill you, and we can't one hundred percent guarentee you'll get to go God Tier because of it. As for the Black King and Queen? We'll deal with those when we get to them. Know, however, that powerful weapons and fraymotifs will be highly desirable when those bridges are to be crossed.