Post by Maya Crowhurst on Aug 17, 2014 9:07:21 GMT -6
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❝THE SPIRITS WILL DECIDE.❞
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[attr="class","koalaname"]MAYA CROWHURST
[attr="class","koalatitle"]SEER OF HOPE
❝THE SPIRITS WILL DECIDE.❞
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[attr="class","rabbit"]metaphysicalEidolon EIGHTEEN • FEMALE SPIRIT DEALER • DEMISEXUAL | [attr="class","kangaroo5"]GAME MECHANICS [attr="class","kangaroo6"] [attr="class","kangaroo7"]SESSION;; b[attr="class","kangaroo7"]DREAMER;; derse[attr="class","kangaroo7"]LAND OF knowledge and riddles[attr="class","kangaroo7"]STRIFE SPECIBUS;; cardkind[attr="class","kangaroo7"]FETCH MODUS;; ouija modus[attr="class","kangaroo7"]DENIZEN;; ladon |
REIMU HAKUREI FROM TOUHOU AS MAYA CROWHURST
ALL APPLICATION CONTENT BELONGS TO CLOUD
ALL APPLICATION CONTENT BELONGS TO CLOUD
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[attr="class","kangaroo"]LIKES [attr="class","kangaroos"]spirits [attr="class","kangaroos"]tarot cards, fortune telling [attr="class","kangaroos"]knowledge [attr="class","kangaroos"]magic (yes, it exists) [attr="class","kangaroos"]riddles [attr="class","kangaroo"]DISLIKES [attr="class","kangaroos"]light [attr="class","kangaroos"]too much optimism [attr="class","kangaroos"]being talkative, talkative people [attr="class","kangaroos"]clumsiness [attr="class","kangaroos"]nonbelievers in spirits [attr="class","kangaroo"]FEARS [attr="class","kangaroos"]being unworthy [attr="class","kangaroos"]being weak | [attr="class","kangaroo"]POSITIVE TRAITS [attr="class","kangaroos2"]realistic perceptive sagacious resourceful graceful cautious calm and collected [attr="class","kangaroo"]NEGATIVE TRAITS [attr="class","kangaroos2"]mysterious cryptic overly serious reclusive imposing impassive vindictive ...scary ...creepy |
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[attr="class","kangaroo"]TYPING STYLES [attr="class","kangaroos2"]#000000 You type in black because you think excessive color is frivolous and unnecessary. You type with perfect grammar and spelling, and, for good measure, you are rather eloquent and include convoluted words in your messages. You're messages are short but mysterious and cryptic - sometimes you weave riddles into your words and suddenly leave pesterlog conversations, leaving the person/people you were talking to scratching heads. [attr="class","kangaroo"]HISTORY [attr="class","kangaroos2"]Maya's past (and present) is, to say in the least, unusual. Her ancestors all dabbled in spiritual arts - they were priests, exorcists, alchemists, fortune tellers, the lot. Grandmother, her guardian, raised her in solitude, homeschooling her and teaching her everything there is to know about carrying on the legacy of her ancestors. Maya grew to be just like Grandmother, mysterious and elegant. Feeding off of the ancient books and scrolls around her, her knowledge grew at a rapid pace. When she was thirteen, she was introduced to the world of spiritual arts. Grandmother showed her the three most important rooms in the house and how to enlist the help of the beings dwelling within. Her normal homeschooling was brought to an end as she instead studied tarot card readings, dusty spell books, the lot. She went on journeys with Grandmother to gather cursed, blessed, enchanted, and inhabited items, but soon stopped these excursions to spend more time on the only technological device in her house - the laptop. Intrigued by the popular 'Pesterchum', she somehow managed to befriend eleven others who could put up with her strange personality. When Sburb hit the shelves when she was eighteen, Maya sensed doom emanating from the seemingly harmless game but agreed to play in order to assist her friends in the salvation of... something. She was good at reading her cards, but not good enough to know what she was supposed to save. | [attr="class","kangaroo"]HOME [attr="class","kangaroos2"]In the middle of nowhere, surrounded by billowing fog 24/7, is a house. A somewhat run-down mansion with four stories, to be exact. It's the epitome of the haunted house so commonly seen in movies, with an eerie aura and rooms that are always dark. Maya resides here, perfectly happy with her life. There are libraries chock-full if dusty scrolls and spellbooks, pantries of spell ingredients instead of food, rooms of strange and beautiful trinkets said to be cursed/enchanted/blessed, crystal orbs, the lot. In her bedroom is her laptop, as well as a number of talismans, books, and a ghost. Yes, a ghost. His name is Sullivan. But that isn't important - the fourth floor is what matters.On the fourth floor are three rooms, and three rooms only. Each of them are huge, though, enough to take up the space of the entire floor. The first room is the Divina room, where there are rows and rows of tiny shrines and altars where offerings are supposed to be made. These altars are connected gods, deities, and (dead) legendary heroes, who will come with the proper offering and maybe a certain prayer or two. Divina are beautiful, wise, compassionate, and courageous spirits, and Maya often asks them for advice. Offerings are expensive, though. The second room is the Anima room, full of items. Most of them are weapons. The inhabitants are embodiments of objects and weapons. These include modern weaponry such as guns, small tanks and planes to swords, kaleidoscopes, and legendary items. Anima spirits are most likely Tsukumogami, abandoned objects that have been forgotten that come alive after the course of 100 years. These are strong spirits, and Maya often comes to them if she needs some work to be done. The last room is the Phantom room, once again full of items. Phantoms are described as ghosts with a strong embodiment to hate or to feel the need to inflict malice and havoc, trapped inside cursed items and coming only when called. Phantom Daemons are most often manifested with negative (dark) energy. The power of a Phantom Daemon is based on their amount of dark energy. They are described as the most cunning, deceitful, and wicked. Though some Onmyojis have been able to befriend the Phantom race, it is likely that they are misunderstood. They are known to be untrustworthy and tricky at first. Loneliness and a horrible past life may be fuel for their dark energy, as they often seek revenge and cause destruction. This class tends to include beasts, witches, demons, and lesser divinities (fallen angels). Maya comes to them when there is havoc to be caused, but they tend to be wild and unpredictable... ((NOTE: These spirits will NEVER be used for strife in mod threads and only in other IC threads if all participants of the thread allow it. They're really just there to add flavor to Maya's character.) [attr="class","kangaroo"]SIDE QUEST [attr="class","kangaroos2"]LOKAR is a deadly place to be. In every field, body of water, anywhere really - is a curse. Some poison the person who steps on it. Some haunts the person with bad luck when in the vicinity. It's a dangerous place to be, with no safe place to take sanctuary in. The consorts are huddling in milder areas in fear of stepping into a patch of land with an especially deadly hex, and even Ladon has taken cover. However, in every cursed area is a puzzle. It varies with each curse - games of luck, skill, strategy, smarts. Maya solve every one of these riddles and find Ladon while she's at it to lift all of the curses and bring safety back to LOKAR. |
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