Post by PHARAOH LEAP on Jun 30, 2014 2:18:45 GMT -6
to refer to this as the "plot" would be a grave mistake that we of skaianet will not be held accountable for. your objective is simply to play SBURB through its entirety; of course, such an ignorant child like yourself must be wondering what, exactly, our product requires in order for you to "beat it".
❝ SBURB IN A NUTSHELL ❞ | ▼ |
Have you ever wondered what made earth? What made the air you breath and the people you see and the universe you live it? Now, I cannot guarantee to you what, in reality, that is, but – in this fictional universe we are about to embark on a brave adventure in – the answer is as every bit real as it is unbelievable. A game. SBURB, at it's core, is a game that sacrifices a planet to make an entirely new universe; or, in some cases, many planets for many universes. Through a series of difficult trials that will tear your character apart from everything they know and love, they, too, will experience this game to it's fullest; however, whether or not they will succeed is all in the eye of Skaia.
SBURB is what you would refer to as a sandbox video game. However, quite different from your typical sandbox game, this takes place superimposed over the world rather than simply virtual reality. Through a series of server and client connections, the “server” is capable of manipulating the “client's” environment in real time. Think of The Sims, if you will, for a somewhat accurate mental image of the process. The client has no need to even look at the computer once the game has been installed and the connection between their game and their server player's has been confirmed. The server player may build rooms, expand room, “deploy” objects provided by the game, or manipulate objects already in the client player's surrounding, so long as they are within a certain radius of the player him or herself. There is the limit, however, of grist – although, for deploying and building purposes, we'll handle that separate from the grist you earn through posting.
Each client and server connection results in a unique and separate “session”, although two sessions may join together should a member of one session play the role of server for a member of another session. The maximum number could, theoretically, be almost infinite, while the minimum number is two. For simplicity's sake, however, we'll cap it at twelve and call it good.
So what is the purpose, you may be wondering? What are you supposed to do once inside the game? Your characters will be this clueless when they begin, seeing as there is no instruction given as to what you are to do or what ramifications it will have. However, once the game has been started and the meteors start raining down from the heavens, those aforementioned ramifications might just become clear.
By deploying a series of game-supplied objects – the Cruxtruder, the Totem Lathe, the Alchemiter, and the Pre-punched Card – the client player will be granted the one and only method escape from a fiery doom at the hands of the first of many meteors. An item – something that changes depending on the person – will be granted and, by biting/smashing/shattering/et cetera that object, the character and their home will be teleported into a place known as the Medium. Here, the game will really begin.
Exposition by a game construct known as the “kernalsprite” informs a player that their objective is to pass through seven gates, often reached by mass building, in order to reach a place known as Skaia. Here, forces of good and evil battle to determining Skaia's fate – a battle where evil will always win out over good caused by the player's interference. By defeating the evil side and sparing Skaia from destruction, the players will have completed one of a handful of important objectives.
Each player is teleported to a planet in the Medium fine tuned to them, their ideals, and their struggles. Here, a “final boss” can be challenged. More on the player planets can be located here.
The final and main objective of the game is carried out by a player known as the Hero of Space, a process called the Ultimate Alchemy. The idea is to copy the genetic code of multiple frogs and combine them into the one perfect frog; the likes of which will grow and become the new universe the players have succeeded in making.
Once all of this has been completed, the survivors will receive the Ultimate Reward: freedom from the terrors of SBURB and entrance into a new – and better – universe.
SBURB is what you would refer to as a sandbox video game. However, quite different from your typical sandbox game, this takes place superimposed over the world rather than simply virtual reality. Through a series of server and client connections, the “server” is capable of manipulating the “client's” environment in real time. Think of The Sims, if you will, for a somewhat accurate mental image of the process. The client has no need to even look at the computer once the game has been installed and the connection between their game and their server player's has been confirmed. The server player may build rooms, expand room, “deploy” objects provided by the game, or manipulate objects already in the client player's surrounding, so long as they are within a certain radius of the player him or herself. There is the limit, however, of grist – although, for deploying and building purposes, we'll handle that separate from the grist you earn through posting.
Each client and server connection results in a unique and separate “session”, although two sessions may join together should a member of one session play the role of server for a member of another session. The maximum number could, theoretically, be almost infinite, while the minimum number is two. For simplicity's sake, however, we'll cap it at twelve and call it good.
So what is the purpose, you may be wondering? What are you supposed to do once inside the game? Your characters will be this clueless when they begin, seeing as there is no instruction given as to what you are to do or what ramifications it will have. However, once the game has been started and the meteors start raining down from the heavens, those aforementioned ramifications might just become clear.
By deploying a series of game-supplied objects – the Cruxtruder, the Totem Lathe, the Alchemiter, and the Pre-punched Card – the client player will be granted the one and only method escape from a fiery doom at the hands of the first of many meteors. An item – something that changes depending on the person – will be granted and, by biting/smashing/shattering/et cetera that object, the character and their home will be teleported into a place known as the Medium. Here, the game will really begin.
Exposition by a game construct known as the “kernalsprite” informs a player that their objective is to pass through seven gates, often reached by mass building, in order to reach a place known as Skaia. Here, forces of good and evil battle to determining Skaia's fate – a battle where evil will always win out over good caused by the player's interference. By defeating the evil side and sparing Skaia from destruction, the players will have completed one of a handful of important objectives.
Each player is teleported to a planet in the Medium fine tuned to them, their ideals, and their struggles. Here, a “final boss” can be challenged. More on the player planets can be located here.
The final and main objective of the game is carried out by a player known as the Hero of Space, a process called the Ultimate Alchemy. The idea is to copy the genetic code of multiple frogs and combine them into the one perfect frog; the likes of which will grow and become the new universe the players have succeeded in making.
Once all of this has been completed, the survivors will receive the Ultimate Reward: freedom from the terrors of SBURB and entrance into a new – and better – universe.
There's a lot to swallow there, and I'm afraid I didn't do a very decent job of explaining it all. Feel free to read over the information here if you are still confused by anything.