Post by PHARAOH LEAP on Jun 30, 2014 2:56:03 GMT -6
still having difficulties with the game? and after all we have helped you with? evidently, you and your session is just a lost cause. if you still feel like playing through until the end, feel free to consult the sprite you've prototyped, or the voice that's been speaking to you in your head. this is where skaianet bids you farewell. good luck.
❝ GUARDIANS, EXILES, & SPRITES ❞ | ▼ |
Guardians, exiles, and sprites are all creatures/people who assist the player in some way in the game. Because each guardian and sprite typically have a close relationship with the player, and each exile is unique in it's personality, actions, and choices, these will all be playable characters, capable of interacting with with the player, as well as other guardians, exiles, and sprites.
Guardians do not play much of a role post-Medium entry. In fact, they almost always cease communication with the player they were a guardian of, often leading said player to ponder their whereabouts and hunt them down. The role a guardian plays takes place before the game. A guardian is... well, a legal guardian. Perhaps a mother, a father, a brother, a sister, a cousin, and aunt, and uncle, any person who could serve as a guardian for your character. They are often alone in raising the child from infancy to the point they enter the game, and help shape the character into who they are. It is important that the child is raised to properly complete the game, else their session be doomed from the beginning. They enter the Medium along-side the child they raised, though they disappear to explore almost immediately, and are unlikely to bump into the player again after that. Each guardian is fated to die before the end of the game.
Exiles are carapaces from Prospit or Derse who inhabit the planet that was destroyed 413 years after the planet's destruction. Via terminals that were buried into the planet years ago, they are able to commune with the player they've been assigned to – by fate, which is to say, seeing as they are unaware of what the terminal is, and vaguely unaware of who they're speaking to – and often try to assist the player in moving ahead. The player, however, hears them as "a voice in the periphery of [his or her] mind", which can lead to some confusion at the start. Depending on the exile, they can either be incredibly helpful – instructing players to do something that will help they reach the end faster, or will spare them an encounter with an incredible boss – or downright useless – doing nothing but pulling their strings in useless directions, or giving up on them prematurely and doing nothing at all. They often come in contact with the player they talk to years later during the events of the game, causing them to faintly recognize the player, but the role they play during the time the players are alive is trivial in comparison to the role they'll play afterward.
Sprites are a game construct that are meant to actively assist the player by leaking bits of their near-infinite knowledge about the game. A sprite begins as the Kernelsprite, a flashing ball that appears when the Cruxtruder initially opened alongside a dowel of Cruxite and the timer that counts down to the meteor's fall. It's “dialogue” is nothing more than strange shapes and colors – which is to say it either does not talk at all, or speaks in a completely non-understandable language. It can be “prototyped” twice, prototyping simply being throwing an object into it; shortly afterward, it will inherit the traits of whatever it came into direct contact with. If it was prototyped with the family cat, for example, it would gain a cat-like appearance. Double prototyped with a pillow and it would become a plush cat pillow who meows at you. Each player must prototype it at least once before entering the Medium – it can be prototyped twice – and each changes it goes through pre-Medium entry will also be inherited by the carapaces of Prospit and Derse, as well as the underlings on each planet. The first prototyping does not do much to improve it's social capabilities, but it's second prototyping allows it to speak with the player, giving insight to things they would not be able to learn otherwise in typically cryptic ways. It is often referred to as a way of “bringing people back from the dead”, as throwing in the remains of the departed will cause it to become whoever the remains were before death. Whether they disappear once the game is completed or not remains to be seen.
GUARDIANS
Guardians do not play much of a role post-Medium entry. In fact, they almost always cease communication with the player they were a guardian of, often leading said player to ponder their whereabouts and hunt them down. The role a guardian plays takes place before the game. A guardian is... well, a legal guardian. Perhaps a mother, a father, a brother, a sister, a cousin, and aunt, and uncle, any person who could serve as a guardian for your character. They are often alone in raising the child from infancy to the point they enter the game, and help shape the character into who they are. It is important that the child is raised to properly complete the game, else their session be doomed from the beginning. They enter the Medium along-side the child they raised, though they disappear to explore almost immediately, and are unlikely to bump into the player again after that. Each guardian is fated to die before the end of the game.
EXILES
Exiles are carapaces from Prospit or Derse who inhabit the planet that was destroyed 413 years after the planet's destruction. Via terminals that were buried into the planet years ago, they are able to commune with the player they've been assigned to – by fate, which is to say, seeing as they are unaware of what the terminal is, and vaguely unaware of who they're speaking to – and often try to assist the player in moving ahead. The player, however, hears them as "a voice in the periphery of [his or her] mind", which can lead to some confusion at the start. Depending on the exile, they can either be incredibly helpful – instructing players to do something that will help they reach the end faster, or will spare them an encounter with an incredible boss – or downright useless – doing nothing but pulling their strings in useless directions, or giving up on them prematurely and doing nothing at all. They often come in contact with the player they talk to years later during the events of the game, causing them to faintly recognize the player, but the role they play during the time the players are alive is trivial in comparison to the role they'll play afterward.
SPRITES
Sprites are a game construct that are meant to actively assist the player by leaking bits of their near-infinite knowledge about the game. A sprite begins as the Kernelsprite, a flashing ball that appears when the Cruxtruder initially opened alongside a dowel of Cruxite and the timer that counts down to the meteor's fall. It's “dialogue” is nothing more than strange shapes and colors – which is to say it either does not talk at all, or speaks in a completely non-understandable language. It can be “prototyped” twice, prototyping simply being throwing an object into it; shortly afterward, it will inherit the traits of whatever it came into direct contact with. If it was prototyped with the family cat, for example, it would gain a cat-like appearance. Double prototyped with a pillow and it would become a plush cat pillow who meows at you. Each player must prototype it at least once before entering the Medium – it can be prototyped twice – and each changes it goes through pre-Medium entry will also be inherited by the carapaces of Prospit and Derse, as well as the underlings on each planet. The first prototyping does not do much to improve it's social capabilities, but it's second prototyping allows it to speak with the player, giving insight to things they would not be able to learn otherwise in typically cryptic ways. It is often referred to as a way of “bringing people back from the dead”, as throwing in the remains of the departed will cause it to become whoever the remains were before death. Whether they disappear once the game is completed or not remains to be seen.