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SBURB Beta FAQ/Walkthrough by pharaohLeap
Version 1.0, Last Updated 2016-04-13 View/Download Original File
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SBURB Beta Walkthrough
Version 1.0, April 13, 2016
By pharaohLeap

===================================================================== TABLE OF CONTENTS =====================================================================

1. Cavets and Condolences ............................................................ [ 0000 ]
2. Pre-Character Creation ............................................................ [ A000 ]
3. Character Start Up ................................................................ [ B000 ]
4. Entering the Medium ............................................................... [ C000 ]
5. Playing the Game .................................................................. [ D000 ]
6. The End Game ...................................................................... [ E000 ]
7. Miscellaneous Information ......................................................... [ F000 ]

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[ D000 ] Playing the Game
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When considering a game that is capable of manipulating reality and propelling children to literal godhood, it should be of no surprise that the process of getting from the beginning to the end is anything but simple. Worse, still, is that there are quite a few wild cards scattered here and there, and no two sessions will play the game exactly the same, much less two individual players in one session! Some of your team-mates may die along the way, or maybe you'll pull off a flawless victory. Some of you may reach the highest rungs of the echeladder while others will find themselves just barely struggling across the finish line. Goodness, you may not even be able to reach the end of your game; perhaps your session was doomed from the start, and your only options are to lay down and die, or – well, we'll get to that. For now, check out constants across all known SBURB sessions and what their impact on the game may be. They'll all show up at least once. Despite all of the uncertainty that you may be preparing to face, that can be assured.

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[ D100 ] Adversaries & the Art of Combat
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Talk about imps, other enemies, and the effects that prototyping have on them. How will battles be carried out IC-ly?

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[ D200 ] Trans-Planetary Travel & the Seven Gates
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Gate one --> further into your planet.
Gate two --> to server's planet.
Gate three --> further into server's planet.
Gate four --> to server's server's planet.
Gate five --> further into server's server's planet.
Gate six --> to server's server's server's planet.
Gate seven --> to the denizen.

Players can travel through other players' gates, as well, in order to access otherwise unaccessable player planets.

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[ D300 ] Personal Quests & the Denizen
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Basically more on what you do on your player planets rather than what they are. :o

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[ D400 ] Prospit & Derse
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A bit about both planets.

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[ D500 ] Skaia & the Battlefield
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YOU GOTTA FIGHT. (BOOM, BOOM.) FOR YOUR RIGHT. (BOOM.) TO PAAAAAAAAAAARTAY.

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[ D600 ] The Reckoning
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HERP DERP

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[ D700 ] Dreaming
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dream selves, propit clouds, horrorterror whispers, and dream bubbles.

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[ D800 ] Exiles & Guardians
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they gon make ewe stronger, breh.

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[ D900 ] Jack Noir
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the wild card.

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[ DA00 ] Ascension to the God Tier
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quest beds, dying, ascension, powers, et cetera.